There’s something to be said about a game that — within the first 30 minutes of play even, depending on your choices — totally destroys your heart and makes you both attached to, and subsequently mourning a character that you were meant to be predisposed to kind of dislike.
With branching paths but some points being linear, King’s Quest (2015) has already made me overtly in love with one of its characters and ripped it away from me in the same breath, and it causes you to think back on the opening sequence, the first taste of the game play and story, and truly realise just how inevitable it all was.
As linear as a game like King’s Quest can be, the overall pathing is up to you, and in the end you can branch off into several sort of ‘paths’ that will — I’m sure — affect the outcome of future events in the upcoming released chapters. While they all have merits, I think in the end it’s ultimately determined by what you want to present your King Graham as in the end, and that’s kind of lovely.
The most wonderful part of the game is really how the characters are developed, and how they’re presented as whole people who you only see the briefest glimpse of at first. You perform snap judgments and create opinions based on half-information as most people do in real life as well, and through plotting out all of this story you find out the reason for their reactions and comments are fairly… normal. They’re people with hopes and dreams and missteps, and in one case… they leave you with a hole in your — and Graham’s — heart, questioning everything you’ve done in the game up until that point.
The game itself is fairly short, but given that it’s the first chapter in a series of five, it’s to be expected. What it gives you in that short time — a handful of hours if you’re playing it with a knowledge of ‘puzzling’ and how stories generally progress — is something so utterly and completely lovely that… for the first time in years, I’m chomping at the bit for the next Chapter and hoping it lives up to its predecessor.
King’s Quest 2015 is well worth its meager price tag of 9.99$ and the additional cost of the season pass, as well. It’s not felt in the same vein as other games that have been released ‘half-finished’ with costly DLCs to ‘add to the experience’ which ultimately leave you feeling cheated and somewhat used, it feels like a teasing taste of something wonderful that hopefully doesn’t slowly go the way of the buffalo in its second and sequential chapters after.
Overall, it has been one of the most enjoyable playing experiences I’ve had in a while, and I might make a more spoiler full review later.
You can find more information and the various ways to purchase it at Sierra’s King’s Quest site.